Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

YoungBoostio

9
Posts
A member registered Jul 09, 2023

Recent community posts

Very fun, and cute idea!

Very challenging and fun! I liked the contrast between the fast reactive dodge phase and the methodical planning of attacking!

Very fun! Cool idea! I would play this all the time if it were a mobile game!

Very creative idea! Interesting mechanics and puzzle design!

Wasn't able to beat it because of crashes, really fun to play and looked great! Cool idea well executed!

I loved this! This was awesome! I also became unable to cook my burger after order 3, but after the learning curve this was just really fun! Great game!

I had a great time! This was a fun and creative submission!  I couldn't find all 4 endings (I assume you had to escape with a dead hero?) but searching for them was fun! Great job!

Incredible first jam game! Very impressive mechanics, and nice art. I think this could even better with a few tweaks. I think more information could be added to the UI, like VillerotJustin's comment, which I agree with entirely. I also think an indication of multiple enemies appearing in a lane before the wave starts would be helpful. Maybe I got unlucky and missed one, but a midpoint tower between the skeletons and skeleton knights would be helpful, as the health disparity is enormous. Also slightly longer fights, with the ability to heal during the round could be very interesting and address a certain feeling of powerlessness after the rounds start. Very good game though, and very impressive considering the time limit!

Very cool concept! The base mechanic is really interesting, and you designed some neat puzzles around it. Although I really enjoyed it, I had a couple of issues while playing. The jump felt very frustrating, I think that it could be slightly longer. It was also difficult at times to differentiate the holes from the very dark floors, especially due to their contrast with the bright yellow lights. I also think that instant failure and restart of the levels became pretty tedious especially in the later levels (the last one took me forever). The art and animations were great, puzzles were invented, and I think with a few tweaks and more content and mechanics, this could be releasable! Great work!